rpg制作大師mv替代編輯代碼
時(shí)間:2015-12-22 10:16:02 來(lái)源:k73電玩之家 作者:小四 熱度: 117 次
《rpg制作大師mv》中許多的效果和環(huán)境均可以通過(guò)修改和替換代碼的方式來(lái)實(shí)現(xiàn),不過(guò)這種方法相對(duì)來(lái)說(shuō)比較高端,對(duì)玩家的知識(shí)儲(chǔ)備需求也較高,以下給大家分享的是替代編輯代碼。
《rpg制作大師mv》中許多的效果和環(huán)境均可以通過(guò)修改和替換代碼的方式來(lái)實(shí)現(xiàn),不過(guò)這種方法相對(duì)來(lái)說(shuō)比較高端,對(duì)玩家的知識(shí)儲(chǔ)備需求也較高,以下給大家分享的是替代編輯代碼。
這個(gè)插件是用于商業(yè)用途
* @param substituteMissed
* @desc Sets if substitutions will take place if the skill/item would miss
* This feature's not implemented yet but will possibly be implemented
* @default false
*
* @param substituteEvaded
* @desc Sets if substitutions will take place if the original target would
* evade the skill/item
* This feature's not implemented yet but will possibly be implemented
* @default false
*
* @param substituteCountered
* @desc Sets if substitutions will take place if the original target would
* counterattack/reflect the skill/item
* @default false
*
* @param substituteCounter
* @desc Sets if substitutions will take place if the skill/item's a
* counterattack/reflection of that of another action
* Might cause infinite counter loop with substituteBattlerCounter
* @default false
*
* @param substituteBattlerMiss
* @desc Sets if the skill/item can miss the substitute battler
* This feature's not implemented yet but will possibly be implemented
* @default true
*
* @param substituteBattlerEvade
* @desc Sets if the substitute battler can evade the skill/item
* This feature's not implemented yet but will possibly be implemented
* @default true
*
* @param substituteBattlerCounter
* @desc Sets if the substitute battler can counterattack/reflect the
* skill/item
* Might cause infinite counter loop with substituteCounter
* @default true
*
* @param substituteBattlerFilters
* @desc Sets the list of filters determining which battler to substitute
* Only movable battlers having the substitute flag will be considered
* The battlers passing the ith filter will proceed to the (i 1)th one
* If only 1 battler passes the ith filter, all the remaining (i j)th
* ones won't be used
* If no battler pass the ith filter, all battlers passing the (i - 1)th
* one will proceed to the (i 1)th one
* Available filters:
* hpMp0 - The battler having 0 hp/mp
* immortal - The戰(zhàn)士被免于死亡
* maxcntmrf的戰(zhàn)士具有最大碳納米管/ MRF
* maxevamev的戰(zhàn)士具有最大伊娃/ MeV
* maxpdrmdr的戰(zhàn)士具有最大PDR / MDR
* maxhpmp的戰(zhàn)士具有最大HP / MP
* maxgrd -本有最大的GRD
* maxcev的戰(zhàn)士具有最大CEV
*所有可用的過(guò)濾器列表將被忽略
*本具有最小的黨/隊(duì)伍成員指數(shù)將
*替代戰(zhàn)士如果超過(guò)1戰(zhàn)士通過(guò)所有過(guò)濾器在
*列表
* @默認(rèn)hpmp0不朽的maxcntmrf maxevamev maxpdrmdr maxhpmp maxgrd maxcev
目的
讓你的本集確定替代條件
使用這個(gè)插件游戲
沒(méi)有那么遠(yuǎn)
* # Configuration manipulations
* 1. $gameSystem.substituteEdit.param
* - Returns the value of param listed in the plugin manager
* 2. $gameSystem.substituteEdit.param = val
* - Sets the value of param listed in the plugin manager as val
* - All $gameSystem.substituteEdit.param changes will be saved
先決條件
能力:
1。小的JavaScript編碼能力充分利用這個(gè)插件
使用條款
你應(yīng)把這兩plugin' S插件信息內(nèi)容完整
你將沒(méi)有宣稱這個(gè)插件的非doublex或他的別名的人寫的
都不適用于上述doublex或他/她的別名
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