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黎明殺機(jī)1.10更新內(nèi)容一覽
時(shí)間:2016-08-19 16:56:48 來源:巴哈 作者:lokhin5312 熱度: 16 次
《黎明殺機(jī)》公布了其1.10的更新,很多玩家除了知道加了其新屠夫和新人類以外,不知道還加了什么,小編這里就來和大家分享下其資料,以供參考。
《黎明殺機(jī)》公布了其1.10的更新,很多玩家除了知道加了其新屠夫和新人類以外,不知道還加了什么,小編這里就來和大家分享下其資料,以供參考。
具體如下:
FEATES & CONTENTUR(內(nèi)容)
Added a new location (Crotus Prenn Asylum)
新增一個(gè)地點(diǎn)(療養(yǎng)院)
Added a new map for Crotus Prenn Asylum(Disturbed Ward)
為療癒院新增一張地圖(病態(tài)守護(hù))
Added a new Survivor Perk (Kindred)
新增一個(gè)倖存者技能(血緣)
Added chat functionality to the Tally Screen (available until server becomes unavailable)
在結(jié)束后的記分版面中增加一個(gè)聊天功能,直至伺服器消失(伺服器應(yīng)該指殺手的主機(jī))
Added support for Controls remapping
現(xiàn)在可以自定按鍵了
Added various prompts to indicate Easy-Anti Cheat banned status
增加一些提示讓你知道EAC的情況
New Killer Character Available (The Nurse)
新殺手開放使用:護(hù)士小姐(晴天娃娃)
New Survivor Character Available (Nea Karlsson)
新倖存者開放使用:Nea Karlsson(內(nèi)阿 卡爾臣)(瑞典人)
Tooltip for add-ons has a mention to indicate that they can’t be equipped (if not compatible with the current item)
附件的介紹現(xiàn)在會有它們不能被使用的提示(如果跟當(dāng)前物品不相容的話)
BALANCE(平衡性調(diào)整)
Added an angle tolerance for triggering the fast window vault interaction
能觸發(fā)快速翻窗的角度現(xiàn)在調(diào)整了
Added a loud noise trigger upon sabotaging a hook
破壞鈎子的聲音變大了
Added a new mechanic that will slow characters down after landing from a high enough point
現(xiàn)在從高處落地會減慢倖存者的速度
Adjusted sound levels for entering / exiting closets and being inside a closet
進(jìn)出和呆在柜子時(shí)候的聲音調(diào)整了
Adjusted the Chainsaw’s long guide bar add-on to reduce the possibilities of triggering the attack without successfully landing a hit
調(diào)整了電鋸的那些影響技能引導(dǎo)時(shí)間的附件,用來減少實(shí)際上鋸不中人但仍然打到人的機(jī)率
Changed “Rank 1” display to behave like other ranks (displays the number of pips)
Rank1的圖示現(xiàn)在會跟其他等級圖示一樣會顯示豆豆(數(shù)字下面那些豆豆)
Chase trigger conditions have been adjusted(得分條件調(diào)整↓)
Scoring Adjustment – Balanced Hillbilly scoring events平衡了電鋸殺手的得分類別
Scoring Adjustment – Balanced Wraith scoring events平衡了隱形殺手的得分類別
Scoring Adjustment – Increased scoring for hook struggling鈎子掙扎的分?jǐn)?shù)上升了
Scoring Adjustment – Reduced score for placing a bear trap as Trapper佈置夾子所得的分?jǐn)?shù)下調(diào)了
Scoring Adjustment – Reduced score for sabotage actions現(xiàn)在破壞類行動所得的分?jǐn)?shù)下調(diào)了
Self-heal interaction is now only available when stopped現(xiàn)在自摸的互動只會在不動的時(shí)候才生效
BUG FIXES(BUG修復(fù))
Adjusted leaving penalties to not apply when crashing
修正了中離懲罰在游戲崩潰的時(shí)候沒有生效的問題
Adjusted survivors visuals so that they fade into the fog in the distance
修正了令倖存者在某些距離會在迷霧中消失的畫面問題(或是調(diào)整了倖存者的畫面令他們會一段距離后消失在迷霧中)
Fixed an issue which caused a survivor struggling on the hook to be sacrificed if another survivor tried to unhook him but stopped midway
修正了一個(gè)會導(dǎo)致倖存者在被其他倖存者解鈎的時(shí)候不一直掙扎會直接被獻(xiàn)祭的問題
Fixed an issue which caused customization items to be applied on wrong characters
修正了一個(gè)令自定服飾應(yīng)用在錯的角色上的問題
Fixed an issue which caused customization slots to be greyed out and made it impossible to customize parts of certain characters
修正了一個(gè)會令服飾欄變灰無法使用的問題
Fixed an issue which caused killer to sometimes only lose a single pip when leaving a game (now set to 3 pips)
修正了一個(gè)會令殺手中離只會損失一顆豆豆的問題(本來應(yīng)該損失叁個(gè)豆豆)
Fixed an issue which caused killers to get stuck at the end of an interaction (vault, hook, pickup) while playing in low or medium settings
修正了一個(gè)當(dāng)你使用中或低的畫面配置游玩時(shí)會令殺手在翻窗,掛鈎和拉起倖存者動畫結(jié)束時(shí)無法移動的問題
Fixed an issue which caused Perk Slots to be automatically unlocked when Prestiging
修正了一個(gè)在轉(zhuǎn)生時(shí)令技能欄位全開的問題
Fixed an issue which caused perks that affect other players to still be displayed in their HUD after the owner player dies or is sacrificed
修正了一個(gè)會對其他玩家生效的技能(例如眼鏡哥的氣場技能)在技能持有者死后仍然在其他倖存者的HUD顯示的問題
Fixed an issue which caused survivors to clip halfway through the ground after being put in a crawling state in a slope
修正了一個(gè)會令倖存者在斜坡被砍倒時(shí)會有一半的模組穿入地面的問題
Fixed an issue which caused the Barricade Killer Stun & Destroy Barricade scoring events to not be awarded
修正了一個(gè)會令殺手在致盲情況下?lián)v毀路障時(shí)的分?jǐn)?shù)不會計(jì)算的問題
Fixed an issue which caused the Hillbilly to be able to break a plank during his chainsaw recovery
修正了一個(gè)會令電鋸殺手在電鋸冷卻時(shí)可以搗毀路障的問題
Fixed an issue which caused the killer to interrupt a survivor’s escape from his shoulder grasp by attacking
修正了一個(gè)會令殺手可以利用不斷攻擊來阻止倖存者掙脫的問題
Fixed an issue which caused the list of players in the lobby in a Kill Your Friends Match to be invalid
修正了一個(gè)會令殺死你的朋友模式大廳中的玩家列表無效的問題
Fixed an issue which caused the Map & Key Items to continuously emit sound for other players when depleted
修正了一個(gè)令地圖和骷髏鑰匙在消失后仍然在其他玩家耳中播放使用音效的問題
Fixed an issue which caused the perk “Whispers” to trigger on survivors in paradise
修正一個(gè)會令技能:邪靈的低語把已死倖存者納入生效範(fàn)圍內(nèi)的問題
Fixed an issue which caused the prompts for disarm and sabotage to be both displayed in quick succession (disarm is now required prior to sabotaging)
修正了一個(gè)會令解除和拆除行動的提示同時(shí)生效的問題(現(xiàn)在拆除提示會先出現(xiàn))
Fixed an issue which caused the recover or self-heal prompts to display when getting interrupted while entering a locker
修正了一個(gè)會令倒地自救或自療的提示在進(jìn)入柜子時(shí)被打斷的問題
Fixed an issue which caused the recover prompt to take precedence over the Hatch Escape prompt in dying state
修正了一個(gè)會令倒地自救提示在瀕死狀態(tài)時(shí)比通過隧道逃脫提示優(yōu)先出現(xiàn)的問題
Fixed an issue which caused the skill check marker to keep animating for a small amount of time after hitting the skill check button
修正一個(gè)會令技能檢驗(yàn)的指針在玩家按下按鈕一小段時(shí)間后才停止的問題
Fixed an issue which caused the stillness crows to change height when a survivor crouches
修正一個(gè)會令靜止的烏鴉在倖存者蹲下的時(shí)候改變高度的問題
Fixed an issue which caused the Wraith to be able to attack while turning fully invisible
修正一個(gè)會令隱形殺手在隱形時(shí)仍然能攻擊的問題
Fixed an issue which made it impossible to sabotage a bear trap if the trapper is wielding the Tinkerer perk and some add-ons
修正一個(gè)能令陷阱殺手利用工匠技能和一些附件令陷阱無法被破壞的問題
Fixed an issue which made it impossible to unlock the Perfect Killing achievement
修正一個(gè)會令成就:完美殺戮無法被解鎖的問題
Fixed an issue which made it possible for survivors to obtain the Escaped status while being in the killer’s grasp
修正一個(gè)會令倖存者在被殺手扛著的時(shí)候仍然能進(jìn)入脫逃狀態(tài)的問題
Fixed offering descriptions & rarities being mismatches during the offering sequence when more than one offering was played
修正了在游戲開始前揭露祭品的時(shí)候祭品和其描述錯位的問題
Fixed various issues that could cause the tally screen & character status (Rank & Bloodpoints) to display incorrect values
修正一個(gè)會令結(jié)算畫面和角色的Rank和血點(diǎn)顯示錯誤數(shù)值的問題
Various localization fixes for Chinese & Russian
修正了一些中文和俄文的安裝路徑
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