影子武士2升級(jí)選項(xiàng)翻譯
時(shí)間:2016-10-20 15:28:19 來(lái)源:k73電玩之家 作者:小四 熱度: 108 次
《影子武士2》中武器升級(jí)是有很多的選項(xiàng)可以選擇的,小編這里就來(lái)和大家分享下其簡(jiǎn)單的升級(jí)選項(xiàng)翻譯,以供參考。
《影子武士2》中武器升級(jí)是有很多的選項(xiàng)可以選擇的,小編這里就來(lái)和大家分享下其簡(jiǎn)單的升級(jí)選項(xiàng)翻譯,以供參考。
具體如下:
Ammo clip size slightly increased |
彈夾容量小幅度增加 |
Ammo clip size fairly increased |
彈夾容量中幅度增加 |
Ammo clip size moderately increased |
彈夾容量大幅度增加 |
Ammo clip size slightly decreased |
彈夾容量小幅度減少 |
Ammo save chance |
不消耗子彈機(jī)率(單發(fā)) |
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Life drain |
擊中回血 |
Chi drain |
擊中回氣 |
Chi after enemy killed |
擊殺回氣 |
HP after enemy killed |
擊殺回血 |
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Clip reload time |
子彈裝填時(shí)間 |
Critical damage bouns |
爆擊傷害加成 |
Critical chance |
爆擊機(jī)率 |
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Damage |
傷害量 |
Damage converted to elemental |
傷害轉(zhuǎn)換成元素 |
Damage to Superior and Elite enemies |
對(duì)高級(jí)(藍(lán)名)和精英(金名)敵人的傷害加成 |
Enemy elemental resist |
敵人元素抗性 |
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Damage to large enemies |
對(duì)大型敵人的傷害 |
Damage to small enemies |
對(duì)小型敵人的傷害 |
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Damage radius |
攻擊半徑 |
Fire rate |
射擊速度 |
Damage resist |
傷害抗性 |
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Miss rate |
準(zhǔn)心半徑 |
Movement speed |
移動(dòng)速度 |
Change Shot |
改變射擊 |
可以續(xù)力射擊 |
- Max damage |
傷害提升最大值 |
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- Max damage radius |
最大攻擊半徑 |
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- Miss rate |
準(zhǔn)心半徑 |
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- Loading time |
歸位時(shí)間 |
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Turret |
砲塔 |
放置武器自動(dòng)攻擊 |
- Turret duration |
維持時(shí)間 |
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- Clip reload time |
裝填時(shí)間 |
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- Damage |
傷害量 |
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- Miss rate |
準(zhǔn)心半徑 |
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Multishot |
多重射擊 |
一次射出數(shù)發(fā)子彈 |
- Shot barrels |
射擊數(shù)量(單發(fā)) |
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- Miss rate |
準(zhǔn)心半徑 |
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- Fire rate |
射擊速度 |
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Duad Wield |
雙槍 |
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- Clip reload time |
裝填時(shí)間 |
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- Damage |
傷害量 |
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- Miss rate |
準(zhǔn)心半徑 |
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Detonator |
遙控炸彈 |
可用右鍵引爆射出的彈藥 |
- Number of controlled explosives |
炸藥控制量 |
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Rapid Fire |
快速射擊 |
大幅增加射速 |
- Fire rate |
射擊速度 |
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- Miss rate |
準(zhǔn)心半徑 |
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- Damage |
傷害量 |
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Remote Guidance |
遠(yuǎn)程控制 |
右鍵可引導(dǎo)彈藥飛往瞄準(zhǔn)點(diǎn) |
Piercing Ammo |
穿透子彈 |
子彈有機(jī)率可穿透敵人 |
- Piercing chance |
穿透機(jī)率 |
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- Damage |
傷害量 |
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Doubled Ammo |
雙子彈 |
一次打出數(shù)發(fā)子彈 |
- Damage |
傷害量 |
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- Ammo usage mulitiplier |
使用彈藥量 |
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Explosive Ammo |
爆炸子彈 |
子彈會(huì)爆炸 |
- Damage radius |
爆炸半徑 |
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- Damage as explosion |
爆炸機(jī)率 |
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- Damage |
傷害量 |
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Flaking Ammo |
分裂子彈 |
子彈會(huì)分裂 |
- additional projectiles |
分裂數(shù)量 |
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- Damage |
傷害量 |
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- Miss rate |
準(zhǔn)心半徑 |
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Stickable Ammo |
黏性子彈 |
子彈會(huì)黏住,不再?gòu)椞?/td>
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Restricted to [*****] |
僅限用于特定名稱的武器MOD |
Cannot Remove |
無(wú)法卸除MOD |
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Damage converted to ice |
傷害轉(zhuǎn)換為冰 |
Damage converted to fire |
傷害轉(zhuǎn)換為火 |
Damage converted to electricity |
傷害轉(zhuǎn)換為電 |
Damage converted to toxic |
傷害轉(zhuǎn)換為毒 |
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Electrocute effect vulnerability |
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Toxic effect vulnerability |
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Burn effect vulnerability |
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Ice effect vulnerability |
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Burn effect damage |
火焰燒傷傷害 |
Chance to freeze |
有機(jī)率凍結(jié) |
Toxic effect duration |
毒性作用持續(xù)時(shí)間 |
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Extra damage as fire |
額外的火焰?zhèn)?/td>
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Extra damage as ice |
額外的冰冷傷害 |
Extra damage as electricity |
額外的電擊傷害 |
Extra damage as toxic |
額外的毒性傷害 |
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Chilling effect |
冷卻效果 |
Toxic corpse explosion damage |
毒殺的尸體爆炸 |
Damage resist |
傷害抗性 |
Damage to Superior and Elite enemies |
對(duì)高級(jí)(藍(lán)名)和精英(金名)敵人的傷害加成 |
Critical damage bouns |
爆擊傷害加成 |
Enemy elemental resist |
敵人元素抗性 |
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Heavy firearms damage |
重型武器傷害 |
Light firearms damage |
輕型武器傷害 |
Melee damage |
近戰(zhàn)傷害 |
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Vulnerability to elemental effects |
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Damage to small enemies |
傷害最小值 |
Damage to large enemies |
傷害最大值 |
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Life drain |
擊中回血 |
Chi drain |
擊中回氣 |
Chi after enemy killed |
擊殺回氣 |
HP after enemy killed |
擊殺回血 |
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Ammo found |
子彈尋找率 |
Money found |
金錢尋找率 |
Items drop chance |
道具掉落率 |
Karma gained |
經(jīng)驗(yàn)獲得加成 |
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Hit point |
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Movement speed |
移動(dòng)速度 |
Chi after enemy killed |
擊殺回氣 |
HP after enemy killed |
擊殺回血 |
Chi capacity |
氣力上限值 |
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Resist damage after healing |
治療后傷害抗性 |
Pushed enemies damage |
推開敵人傷害量 |
Impaled enemies received damage |
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Grip of Darkness duration |
黑暗之握持續(xù)時(shí)間 |
Grip of Darkness cast cost |
黑暗之握效耗量 |
Healing Wave cast time |
治療波施放時(shí)間 |
Heal amount |
治療量 |
Shadow fury damage bouns |
暗影狂爆傷害加成 |
Shadow fury life drain |
暗影狂爆生命竊取 |
Vanish duration |
隱形時(shí)間 |
Vanish cast cost |
隱形消耗量 |
Vanish movement |
隱形移動(dòng)速度 |
Chi-Blast range |
龜派氣攻波範(fàn)圍 |
Direct damage to co-op player as heal |
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Co-op player heal per sec |
合作玩家每秒回血 |
Co-op player resist |
合作玩家抗性 |
Healing aura radius |
合作玩家治療光環(huán)半徑 |
Resist aura radius |
合作玩家抗性光環(huán)半徑 |