收藏本站

當(dāng)前位置:首頁 / 游戲庫 / 刺客信條編年史中國

刺客信條編年史中國改鍵方法

時(shí)間:2015-04-23 08:49:25 來源:3DM 作者:饑荒MOD模組測試 熱度: 369

《刺客信條編年史中國》中的很多的玩家都想改鍵,小編今天給大家?guī)淼木褪谴炭托艞l編年史中國改鍵方法。

《刺客信條編年史中國》中的很多的玩家都想改鍵,小編今天給大家?guī)淼木褪谴炭托艞l編年史中國改鍵方法。

刺客信條編年史中國改鍵方法

首先是配置文件位于:"我的文檔"\My Games\UnrealEngine3\ACCGame\Config\ACCInput.ini,

然后比如修改[Engine.PlayerInput]下的空格改為N鍵

我們只需要將SpaceBar替換為N 就行

改鍵方法2:

我的文檔\My Games\UnrealEngine3\ACCGame\Config\ACCInput 記事本打開上文 打開就看到代碼 自己手動替換改吧

你要改的鍵代碼自己全替換成要自己想按的鍵。ABCD字母基本是大寫的。記事本搜索替換掉就可以了。(鼠標(biāo)移動除外)

以下是翻譯ACCInput前文 XBOX的基本是手柄按鍵,也可以換。不懂的自行補(bǔ)習(xí)

[Engine.PlayerInput]

MoveFor??wardSpeed?? = 1200

MoveStrafeSpeed?? = 1200

LookRightScale = 300

LookUpScale = -250

=在mouseSensitivity 60.0

DoubleClickTime = 0.250000

bEnableMouseSmoothi??ng =真

綁定=(名稱=`AltFire`,命令=`StartAltFire | OnRelease StopAltFire`)

綁定=(名稱=`MoveFor??ward`,命令='軸aBaseY速度= 1.0`)

綁定=(名稱=`MoveBackward`,命令='軸aBaseY速度= -1.0`)

綁定=(名稱=`TurnLeft`,命令='軸aBaseX速度= -200.0 AbsoluteAxis = 100`)

綁定=(名稱=`TurnRight`,命令='軸aBaseX速度= 200.0 = AbsoluteAxis 100`)

綁定=(名稱=`StrafeLeft`,命令='軸aStrafe速度= -1.0`)

綁定=(名稱=`StrafeRight`,命令='軸aStrafe速度= 1.0`)

綁定=(名稱=`Jump`,命令='跳|軸AUP速度= 1.0 = AbsoluteAxis 100`)

綁定=(名稱=`Duck`,命令='按鈕bDuck |軸AUP速度= -1.0 AbsoluteAxis = 100`)

綁定=(名稱=`Look`,命令='按鈕bLook`)

綁定=(名稱=`Pause`,命令=`Pause`)

綁定=(名稱=`LookToggle`,命令=`切換bLook`)

綁定=(名稱=`LookUp`,命令='軸aLookUp速度= 25.0 = AbsoluteAxis 100`)

綁定=(名稱=`LookDown`,命令='軸aLookUp速度= -25.0 AbsoluteAxis = 100`)

綁定=(名稱=`CenterView`,命令='按鈕bSnapLevel`)

綁定=(名稱=`Walking`,命令='按鈕bRun`)

綁定=(名稱=`Strafe`,命令='按鈕bStrafe`)

綁定=(名稱=`NextWeapon`,命令=`NextWeapon`)

綁定=(名稱=`ViewTeam`,命令=`viewClass類Pawn`)

綁定=(名稱=`TurnToNearest`,命令='按鈕bTurnToNearest`)

綁定=(名稱=`Turn180`,命令='按鈕bTurn180`)

綁定=(名稱=`W`,命令=`MoveFor??ward`)

綁定=(名稱=`S`,命令=`MoveBackward`)

綁定=(名稱=`A`,命令=`StrafeLeft`)

綁定=(名稱=`D`,命令=`StrafeRight`)

綁定=(名稱=`F`,命令=`FreezeRendering`)

綁定=(名稱=`MouseX`,命令=`計(jì)數(shù)bXAxis |軸aMouseX`)

綁定=(名稱=`MouseY`,命令=`計(jì)數(shù)bYAxis |軸aMouseY`)

綁定=(名稱=`LeftMouseButton`,命令=`Fire`)

綁定=(名稱=`RightMouseButton`,命令=`AltFire`)

綁定=(名稱=`LeftControl`,命令=`Jump`)

綁定=(名稱=`SpaceBar`,命令=`Jump`)

綁定=(名稱=`Escape`,命令=`CloseEditorViewport | onrelease ShowMenu`)

綁定=(名稱=`MouseScrollUp`,命令=`PrevWeapon`)

綁定=(名稱=`MouseScrollDown`,命令=`NextWeapon`)

綁定=(名稱=`C`,命令=`DoDuck`)

綁定=(名稱=`P`,命令=`TogglePhysicsMode`)

綁定=(名稱=`B`,命令??=`ToggleSpeaking真| OnRelease ToggleSpeaking FALSE`)

綁定=(名稱=`Y`,命令=`TeamTalk`)

綁定=(名稱=`Up`,命令=`MoveFor??ward`)

綁定=(名稱=`Down`,命令=`MoveBackward`)

綁定=(名稱=`Left`,命令=`TurnLeft`)

綁定=(名稱=`Right`,命令=`TurnRight`)

綁定=(名稱=`LeftShift`,命令=`Walking`)

綁定=(名稱=`XboxTypeS_X`,命令=`Use`)

綁定=(名稱=`XboxTypeS_A`,命令=`Jump`)

綁定=(名稱=`XboxTypeS_B`,命令??=`ChangePosture`)

綁定=(名稱=`XboxTypeS_Y`,命令=`NextWeapon`)

綁定=(名稱=`XboxTypeS_Back`,命令=``)

綁定=(名稱=`XboxTypeS_Start`,命令=`| onrelease showmenu`)

綁定=(名稱=`XboxTypeS_LeftShoulder`,命令=`OBJ list`)

綁定=(名稱=`XboxTypeS_RightShoulder`,命令=`mem`)

綁定=(名稱=`XboxTypeS_DPad_Up`,命令=`MoveFor??ward`)

綁定=(名稱=`XboxTypeS_DPad_Down`,命令=`MoveBackward`)

綁定=(名稱=`XboxTypeS_DPad_Left`,命令=`TurnLeft`)

綁定=(名稱=`XboxTypeS_DPad_Right`,命令=`TurnRight`)

綁定=(名稱=`XboxTypeS_RightTrigger`,命令=`Fire`)

綁定=(名稱=`XboxTypeS_LeftTrigger`,命令=`ToggleTargetingMode`)

綁定=(名稱=`XboxTypeS_LeftX`,命令='軸aStrafe速度= 1.0盲區(qū)= 0.3`)

綁定=(名稱=`XboxTypeS_LeftY`,命令='軸aBaseY速度= 1.0盲區(qū)= 0.3`)

綁定=(名稱=`XboxTypeS_RightX`,命令='軸A打開速度= 1.0盲區(qū)= 0.2`)

綁定=(名稱=`XboxTypeS_RightY`,命令='軸aLookup速度= 0.8盲區(qū)= 0.2`)

綁定=(名稱=`XboxTypeS_LeftTriggerAxis`,命令='軸aLeftAnalogTrigger速度= 1.0盲區(qū)= 0.11`)

綁定=(名稱=`XboxTypeS_RightTriggerAxis`,命令='軸aRightAnalogTrigger速度= 1.0盲區(qū)= 0.11`)

綁定=(名稱=`MOBILE_StopMatinee`,命令=`CE stopmatinee | OnRelease StopUseAttractModeInputConfig`)

綁定=(名稱=`MOBILE_StartMatinee`,命令=`CE playmatinee | OnRelease StartUseAttractModeInputConfig`)

綁定=(名稱=`MOBILE_NextConfig`,命令=`OnRelease NextMobileInputConfig`)

綁定=(名稱=`MOBILE_CalibrateTilt`,命令=`CalibrateTilt`)

綁定=(名稱=`MOBILE_ATurn`,命令='軸A打開盲區(qū)= 0.05`)

綁定=(名稱=`MOBILE_ALookup`,命令='軸aLookup速度= -1盲區(qū)= 0.05`)

綁定=(名稱=`MOBILE_AStrafe`,命令='軸aStrafe盲區(qū)= 0.15`)

綁定=(名稱=`MOBILE_AForward`,命令='軸aBaseY盲區(qū)= 0.15`)

綁定=(名稱=`MOBILE_Fire`,命令=`StartFire | OnRelease StopFire`)

綁定=(名稱=`MOBILE_NextWeapon`,命令=`NextWeapon`)

綁定=(名稱=`MOBILE_Jump`,命令=`Jump`)

綁定=(名稱=`MOBILE_ToggleFPS`,命令=`OnRelease統(tǒng)計(jì)fps`)

綁定=(名稱=`NumPadZero`,命令=`MOBILE_ResetPrimitiveTracking`)

綁定=(名稱=`NumPadOne`,命令=`MOBILE_IncrementTrackedPrimitive -1`)

綁定=(名稱=`NumPadThree`,命令=`MOBILE_IncrementTrackedPrimitive 1`)

綁定=(名稱=`WiiU_PointerX`,命令='軸aWiiUPointerX速度= 1.0`)

綁定=(名稱=`WiiU_PointerY`,命令='軸aWiiUPointerY速度= 1.0`)

綁定=(名稱=`XboxTypeS_Start`,命令=`Pause`)

綁定=(名稱=`XboxTypeS_Back`,命令=`ToggleMapMode | OpenAnimusShortcut`)

綁定=(名稱=`XboxTypeS_RightTrigger`,命令='按鈕bRightTriggerButton |按鈕bSprintButton |按鈕bTraverseSurfaceButton`)

綁定=(名稱=`XboxTypeS_LeftTrigger`,命令='按鈕bLeftTriggerButton |按鈕bCrouchButton`)

綁定=(名稱=`XboxTypeS_RightShoulder`,命令='按鈕bRightShoulderButton | MapLayerForward | FireGadget | SniperFire`)

綁定=(名稱=`XboxTypeS_LeftShoulder`,命令='按鈕bLeftShoulderButton | MapLayerBackward |按鈕bActivateGadgetButton | OnRelease CancelGadget |按鈕bSniperZoomButton`)

綁定=(名稱=`XboxTypeS_A`,命令='按鈕bAButton`)

綁定=(名稱=`XboxTypeS_B`,命令??='按鈕bBButton |按鈕bCounterButton | DetachRope | CloseMapMode`)

綁定=(名稱=`XboxTypeS_X`,命令='按鈕bXButton |按鈕bAttackButton`)

綁定=(名稱=`XboxTypeS_Y`,命令='按鈕bYButton | MapModeLegend`)

綁定=(名稱=`XboxTypeS_DPad_Up`,命令=`SelectGadgetUp`)

綁定=(名稱=`XboxTypeS_DPad_Down`,命令=`SelectGadgetDown`)

綁定=(名稱=`XboxTypeS_DPad_Left`,命令=`SelectGadgetLeft`)

綁定=(名稱=`XboxTypeS_DPad_Right`,命令=`SelectGadgetRight`)

綁定=(名稱=`XboxTypeS_RightThumbstick`,命令='按鈕bRightThumbstickButton | EagleModeToggleR??equest`)

綁定=(名稱=`XboxTypeS_LeftThumbstick`,命令='按鈕bLeftThumbstickButton | ToggleDebugCameraButton`)

綁定=(名稱=`XboxTypeS_RightX`,命令='軸A打開速度= 1.0死區(qū)= 0.2 |軸aCameraPanX速度= 1.0盲區(qū)= 0.2`)

綁定=(名稱=`XboxTypeS_RightY`,命令='軸aLookup速度= 0.8死區(qū)= 0.2 |軸aCameraPanY速度= 1.0盲區(qū)= 0.2`)

綁定=(名稱=`Left`,命令=`StrafeLeft`)

綁定=(名稱=`Right`,命令=`StrafeRight`)

綁定=(名稱=`Escape`,命令=`Pause`)

綁定=(名稱=`M`,命令=`ToggleMapMode | OpenAnimusShortcut | CloseMapMode`)

綁定=(名稱=`LeftShift`,命令='按鈕bRightTriggerButton |按鈕bSprintButton |按鈕bTraverseSurfaceButton`)

綁定=(名稱=`RightShift`,命令='按鈕bRightTriggerButton |按鈕bSprintButton |按鈕bTraverseSurfaceButton`)

綁定=(名稱=`LeftControl`,命令='按鈕bLeftTriggerButton |按鈕bCrouchButton`)

綁定=(名稱=`RightControl`,命令='按鈕bLeftTriggerButton |按鈕bCrouchButton`)

綁定=(名稱=`G`,命令='按鈕bRightShoulderButton | MapLayerForward | FireGadget | SniperFire`)

綁定=(名稱=`F`,命令='按鈕bLeftShoulderButton | MapLayerBackward |按鈕bActivateGadgetButton |按鈕bActivateGadgetMouseButton | OnRelease CancelGadget |按鈕bSniperZoomButton`)

綁定=(名稱=`SpaceBar`,命令='按鈕bAButton`)

綁定=(名稱=`C`,命令='按鈕bBButton |按鈕bCounterButton | DetachRope`)

綁定=(名稱=`LeftMouseButton`,命令='按鈕bXButton |按鈕bAttackButton`)

綁定=(名稱=`RightMouseButton`,命令='按鈕bYButton | MapModeLegend`)

綁定=(名稱=`One`,命令=`SelectGadgetUp`)

綁定=(名稱=`Three`,命令=`SelectGadgetDown`)

綁定=(名稱=`Four`,命令=`SelectGadgetLeft`)

綁定=(名稱=`Two`,命令=`SelectGadgetRight`)

綁定=(名稱=`NumPadOne`,命令=`SelectGadgetUp`)

綁定=(名稱=`NumPadThree`,命令=`SelectGadgetDown`)

綁定=(名稱=`NumPadFour`,命令=`SelectGadgetLeft`)

綁定=(名稱=`NumPadTwo`,命令=`SelectGadgetRight`)

綁定=(名稱=`V`,命令='按鈕bRightThumbstickButton | EagleModeToggleR??equest`)

綁定=(名稱=`Q`,命令='按鈕bMousePanEnabled`)

綁定=(名稱=`F4`,命令=`exit`,Alt鍵=真)

[GameFramework.DebugCameraInput]

綁定=(名稱=`MoveUp`,命令='軸AUP速度= 1.0`)

綁定=(名稱=`MoveDown`,命令='軸AUP速度= -1.0`)

綁定=(名稱=`MoveFor??ward`,命令='軸aBaseY速度= 1.0`)

綁定=(名稱=`MoveBackward`,命令='軸aBaseY速度= -1.0`)

綁定=(名稱=`TurnLeft`,命令='軸aBaseX速度= -200.0 AbsoluteAxis = 100`)

綁定=(名稱=`TurnRight`,命令='軸aBaseX速度= 200.0 = AbsoluteAxis 100`)

綁定=(名稱=`StrafeLeft`,命令='軸aStrafe速度= -1.0`)

綁定=(名稱=`StrafeRight`,命令='軸aStrafe速度= 1.0`)

綁定=(名稱=`Q`,命令=`MoveDown`)

綁定=(名稱=`E`,命令=`MoveUp`)

綁定=(名稱=`W`,命令=`MoveFor??ward`)

綁定=(名稱=`S`,命令=`MoveBackward`)

綁定=(名稱=`A`,命令=`StrafeLeft`)

綁定=(名稱=`D`,命令=`StrafeRight`)

綁定=(名稱=`F`,命令=`FreezeRendering`)

綁定=(名稱=`MouseX`,命令=`計(jì)數(shù)bXAxis |軸aMouseX`)

綁定=(名稱=`MouseY`,命令=`計(jì)數(shù)bYAxis |軸aMouseY`)

綁定=(名稱=`Left`,命令=`TurnLeft`)

綁定=(名稱=`Right`,命令=`TurnRight`)

綁定=(名稱=`C`,命令=`ToggleDebugCamera`,控制= FALSE,移位=假,Alt鍵=真)

綁定=(名稱=`LeftShift`,命令=`MoreSpeed?? | OnRelease NormalSpeed??`,控制= FALSE,移位=假,Alt鍵= FALSE)

綁定=(名稱=`XboxTypeS_LeftThumbstick`,命令=`ToggleDebugCamera`)

綁定=(名稱=`XboxTypeS_LeftX`,命令='軸aStrafe速度= 1.0盲區(qū)= 0.3`)

綁定=(名稱=`XboxTypeS_LeftY`,命令='軸aBaseY速度= 1.0盲區(qū)= 0.3`)

綁定=(名稱=`XboxTypeS_RightX`,命令='軸A打開速度= 1.0盲區(qū)= 0.2`)

綁定=(名稱=`XboxTypeS_RightY`,命令='軸aLookup速度= 0.8盲區(qū)= 0.2`)

綁定=(名稱=`XboxTypeS_LeftTrigger`,命令=`MoveDown`)

綁定=(名稱=`XboxTypeS_RightTrigger`,命令=`MoveUp`)

綁定=(名稱=`XboxTypeS_A`,命令=`SetFreezeRendering`)

綁定=(名稱=`XboxTypeS_B`,命令??=`MoreSpeed?? | OnRelease NormalSpeed??`)

綁定=(名稱=`XboxTypeS_LeftThumbstick`,命令=`TwoPadsDebugCamera`)

綁定=(名稱=`XboxTypeS_RightThumbstick`,命令=`TeleportToDebugCamera`)

綁定=(名稱=`XboxTypeS_LeftShoulder`,命令=`| OnRelease ShowRespot`)

綁定=(名稱=`XboxTypeS_Start`,命令=`Pause`)

綁定=(名稱=`XboxTypeS_Back`,命令=`Pause`)

綁定=(名稱=`F9`,命令=`shot`)

[UnrealEd.EditorViewportInput]

綁定=(命令=`MODE WIDGETMODECYCLE`,名稱=空格鍵)

綁定=(命令=`MODE WIDGETCOORDSYSTEMCYCLE`,名稱=波浪號)

綁定=(命令=`DELETE`,名稱=刪除)

綁定=(命令=`選擇BUILDERBRUSH`,名稱= F2)

綁定=(命令=`EDCALLBACK SELECTEDPROPS`,名稱= F4)

綁定=(命令=`QUIT_EDITOR`,名稱= F4,Alt鍵=真)

綁定=(命令=`EDCALLBACK SURFPROPS`,名稱= F5)

綁定=(命令=`EDCALLBACK LEVELPROPS`,名稱= F6)

綁定=(命令=`ACTOR SELECT ALL`,名稱= A,移位=真)

綁定=(命令=`POLY精選配對BRUSH`,名稱= B,移位=真)

綁定=(命令=`POLY選擇相鄰的COPLANARS`,名稱= C,移位=真)

綁定=(命令=`DUPLICATE`,名稱= D,按住Shift鍵=真)

綁定=(命令=`ACTOR SELECT MATCHINGSTATICMESH`,名稱= E,移位=真)

綁定=(命令=`POLY選擇相鄰的FLOORS`,名稱= F,移位=真)

綁定=(命令=`EDCALLBACK FITTEXTURETOSURFACE`,名稱= F,控制= TRUE,按住Shift鍵=真)

綁定=(命令=`POLY精選配對ITEMS`,名稱= I,移=真)

綁定=(命令=`POLY選擇相鄰的ALL`,名稱= j的,移位=真)

綁定=(命令=`POLY SELECT MEMORY SET`,名稱= M,移位=真)

綁定=(命令=`ACTOR LEVELCURRENT`,名稱= M)

綁定=(命令=`ACTOR MOVETOCURRENT`,名稱= M,控制=真)

綁定=(命令='SELECT NONE`,名稱= N,移位=真)

綁定=(命令=`POLY SELECT MEMORY INTERSECT`,名稱= O,按住Shift鍵=真)

綁定=(命令=`POLY SELECT REVERSE`,名稱= Q,移位=真)

綁定=(命令=`POLY SELECT MEMORY RECALL`,名稱= R,移位=真)

綁定=(命令=`POLY SELECT ALL`,名稱= S,移位=真)

綁定=(命令=`POLY SELECT匹配TEXTURE`,名稱= T,移=真)

綁定=(命令=`POLY SELECT MEMORY UNION`,名稱= U,移位=真)

綁定=(命令=`POLY選擇相鄰的WALLS`,名稱= W,移位=真)

綁定=(命令=`POLY SELECT MEMORY XOR`,名稱= X,移位=真)

綁定=(命令=`POLY選擇相鄰的SLANTS`,名稱= Y,移位=真)

綁定=(命令=`ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES`,名稱= Z,移位=真)

綁定=(命令=`編輯COPY`,名稱= C,控制=真)

綁定=(命令=`編輯PASTE`,名稱= V,控制=真)

綁定=(命令=`DUPLICATE`,名稱= W,控制=真)

綁定=(命令=`編輯CUT`,名稱= X,控制=真)

綁定=(命令=`交易REDO`,名稱= Y,控制=真)

綁定=(命令=`交易UNDO`,名稱= Z,控制=真)

綁定=(命令=`刷ADD`,名稱= A,控制=真)

綁定=(命令=`刷SUBTRACT`,名稱= S,控制=真)

綁定=(命令=`毛刷INTERSECTION`,名稱= I,控制=真)

綁定=(命令=`毛刷DEINTERSECTION`,名稱= D,控制=真)

綁定=(命令=`PREFAB SELECTACTORSINPREFABS`,名稱= P,移位=真)

綁定=(命令=`ACTOR ALIGN SNAPTOFLOOR ALIGN = 0`,名稱=完)

綁定=(命令=`ACTOR ALIGN MOVETOGRID`,名稱=結(jié)束,控制=真)

綁定=(命令=`CAMERA ALIGN`,名稱=首頁)

綁定=(命令=`CAMERA ALIGN ACTIVEVIEWPORTONLY`,名稱=首頁,移位=真)

綁定=(命令=`CAMERA ALIGN N??EXT`,名稱=添加)

綁定=(命令=`CAMERA ALIGN N??EXT`,名稱=等于,移位=真)

綁定=(命令=`CAMERA ALIGN PREVIOUS`,名稱=減)

綁定=(命令=`CAMERA ALIGN PREVIOUS`,名稱=下劃線,移位=真)

綁定=(命令=`MAP BRUSH GET`,名稱= P,控制=真)

綁定=(命令=`ACTOR FIND KISMET`,名稱= K,控制=真)

綁定=(命令=`ACTOR選擇ALL FROMOBJ`,名稱= A,控制= TRUE,按住Shift鍵=真)

綁定=(命令=`ACTOR SYNCBROWSER`,名稱= B,控制=真)

綁定=(命令=`ACTOR SYNCBROWSERMATERIAL`,名稱= B,控制= TRUE,按住Shift鍵=真)

綁定=(命令=`ACTOR DESELECT`,名稱=逃生)

綁定=(命令=`CTRLTAB SHIFTDOWN = FALSE`,名稱=標(biāo)簽,控制=真)

綁定=(命令=`CTRLTAB SHIFTDOWN = TRUE`,名稱=標(biāo)簽,控制= TRUE,按住Shift鍵=真)

綁定=(命令=`ACTOR LINKSELECTED`,名稱= L,控制= TRUE,按住Shift鍵=真)

綁定=(命令=`ACTOR UNLINKSELECTED`,名稱= U,控制= TRUE,按住Shift鍵=真)

綁定=(命令=`BUILDLIGHTING`,名稱=分號,控制= TRUE,按住Shift鍵=真)

綁定=(命令=`RECOMPILESHADERS CHANGED`,名稱=周期,控制= TRUE,按住Shift鍵=真)

綁定=(命令=`ACTOR ATTACH`,名稱= B,Alt鍵=真)

綁定=(命令=`ACTOR ADDTOATTACHEDITOR`,名稱= A,Alt鍵=真)

綁定=(命令=`粒子RESET SELECTED`,名稱=斜線)

綁定=(命令=`粒子RESET ALL`,名稱=斜線,移位=真)

綁定=(命令=`組REGROUP`,名稱= G,控制=真)

綁定=(命令=`組UNGROUP`,名稱= G,移位=真)

綁定=(命令=`組TOGGLEMODE`,名稱= G,移位=真,控制=真)

[UnrealEd.ObjectEditorViewportInput]

綁定=(命令=`交易REDO`,名稱= Y,控制=真)

綁定=(命令=`交易REDO`,名稱= Z,控制= TRUE,按住Shift鍵=真)

綁定=(命令=`交易UNDO`,名稱= Z,控制=真)

[Engine.Console]

ConsoleKey =波浪號

TypeKey =標(biāo)簽

MaxScrollbackSize = 1024

HistoryBot = -1

ManualAutoCompleteList =(命令=`Exit`,DESC =`退出(退出游戲)`)

ManualAutoCompleteList =(命令=`DebugCreatePlayer 1`,DESC =``)

ManualAutoCompleteList =(命令=`FreezeAt`,DESC =`鎖定播放器視圖和渲染time.`)

ManualAutoCompleteList =(命令=`SSSwapControllers`,DESC =``)

ManualAutoCompleteList =(命令=`Open`,DESC =`打開<MAPNAME>(打開指定地圖)`)

ManualAutoCompleteList =(命令=`DisplayAll`,DESC =`DisplayAll <類名> <屬性名>(對于類名的實(shí)例顯示屬性值)`)

ManualAutoCompleteList =(命令=`DisplayAllState`,DESC =`DisplayAllState <類名>(對于類名的所有實(shí)例顯示狀態(tài)名稱)`)

ManualAutoCompleteList =(命令=`DisplayClear`,DESC =`DisplayClear(清除以前的Dis??playAll項(xiàng))`)

ManualAutoCompleteList =(命令=`FlushPersistentDebugLines`,DESC =`FlushPersistentDebugLines(清除持久調(diào)試行高速緩存)`)

ManualAutoCompleteList =(命令=``GETALL,DESC =`GETALL <類名> <屬性名> <名稱= ObjectInstanceName> <OUTER = ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <詳細(xì)>(日志類名的所有實(shí)例的屬性值)`)

ManualAutoCompleteList =(命令=`GetAllState`,DESC =`GetAllState <類名>(日志為類名的所有實(shí)例的狀態(tài)名稱)`)

ManualAutoCompleteList =(命令='的OBJ列表',DESC ='的OBJ名單<CLASS =類名> <TYPE =的MetaClass> <外= OuterObject> <包= InsidePackage> <內(nèi)幕= InsideObject>`)

ManualAutoCompleteList =(命令='的OBJ ListContentRefs`,DESC ='的OBJ ListContentRefs <CLASS =類名> <ListClass =類名>`)

ManualAutoCompleteList =(命令='的OBJ Classes`,DESC ='的OBJ類(顯示所有類)`)

ManualAutoCompleteList =(命令='的OBJ Refs`,DESC ='名稱= <對象>類= <OptionalObjectClass>名表referencers指定object`)

ManualAutoCompleteList =(命令=`EditActor`,DESC =`EditActor <CLASS =類名>或<名稱=對象名>或TRACE`)

ManualAutoCompleteList =(命令=`EditDefault`,DESC =`EditDefault <CLASS =類名>`)

ManualAutoCompleteList =(命令=`EditObject`,DESC =`EditObject <CLASS =類名>或<名稱=對象名>或<對象>`)

ManualAutoCompleteList =(命令=``ReloadCfg,DESC =`ReloadCfg <類/對象名>(重新加載配置變量指定對象/類)`)

ManualAutoCompleteList =(命令=``ReloadLoc,DESC =`ReloadLoc <類/對象名>(重新加載本地化為指定的對象/類變量)`)

ManualAutoCompleteList =(命令=``設(shè)置,DESC =`設(shè)置<類名> <屬性名> <值>(設(shè)置屬性值的對象名)`)

ManualAutoCompleteList =(命令=`顯示BOUNDS`,DESC =`顯示界(顯示邊界框的所有可見對象)`)

ManualAutoCompleteList =(命令=`顯示BS`,DESC =`顯示BS(BS切換渲染)`)

ManualAutoCompleteList =(命令=`顯示COLLISION`,DESC =`顯示沖突(切換碰撞渲染)`)

ManualAutoCompleteList =(命令=`顯示COVER`,DESC =`顯示COVER(切換覆蓋渲染)`)

ManualAutoCompleteList =(命令=`顯示DECALS`,DESC =`顯示DECALS(切換貼花渲染)`)

ManualAutoCompleteList =(命令=`顯示FOG`,DESC =`顯示FOG(切換霧渲染)`)

ManualAutoCompleteList =(命令=`顯示LEVELCOLORATION`,DESC =`顯示LEVELCOLORATION(切換每個(gè)級別的著色)`)

ManualAutoCompleteList =(命令=`顯示PATHS`,DESC =`顯示路徑(切換路徑渲染)`)

ManualAutoCompleteList =(命令=`顯示POSTPROCESS`,DESC =`展后處理(切換后期處理渲染)`)

ManualAutoCompleteList =(命令=`顯示SKELMESHES`,DESC =`顯示SKELMESHES(切換網(wǎng)格物體渲染)`)

ManualAutoCompleteList =(命令=`顯示TERRAIN`,DESC =`顯示TERRAIN(切換地形渲染)`)

ManualAutoCompleteList =(命令=`顯示VOLUMES`,DESC =`展卷(切換音量渲染)`)

ManualAutoCompleteList =(命令=`顯示SLINES`,DESC =`顯示樣條(花鍵切換渲染)`)

ManualAutoCompleteList =(命令=`ShowSet`,DESC =`設(shè)置一個(gè)節(jié)目標(biāo)志,使it`)

ManualAutoCompleteList =(命令=`ShowClear`,DESC ='清除秀標(biāo)志禁用it`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)FPS`,DESC =`Stat的FPS(FPS顯示計(jì)數(shù)器)`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)UNIT`,DESC =`統(tǒng)計(jì)UNIT(顯示硬件單元幀率)`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)LEVELS`,DESC =`Stat的級別(級別顯示的信息流)`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)GAME`,DESC =`統(tǒng)計(jì)GAME(游戲顯示性能統(tǒng)計(jì)數(shù)據(jù))`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)MEMORY`,DESC =`統(tǒng)計(jì)MEMORY(顯示內(nèi)存統(tǒng)計(jì))`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)XBOXMEMORY`,DESC =`統(tǒng)計(jì)XBOXMEMORY(顯示的Xbox內(nèi)存,而統(tǒng)計(jì)上玩PC)`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)PHYSICS`,DESC =`統(tǒng)計(jì)物理(物理顯示性能統(tǒng)計(jì)數(shù)據(jù))`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)STREAMING`,DESC =`Stat的流媒體(顯示基本的質(zhì)感流統(tǒng)計(jì))`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)STREAMINGDETAILS`,DESC =`統(tǒng)計(jì)STREAMINGDETAILS(詳細(xì)顯示質(zhì)感流統(tǒng)計(jì))`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)COLLISION`,DESC =`統(tǒng)計(jì)COLLISION`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)PARTICLES`,DESC =`統(tǒng)計(jì)PARTICLES`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)SCRIPT`,DESC =`統(tǒng)計(jì)SCRIPT`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)AUDIO`,DESC =`統(tǒng)計(jì)AUDIO`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)ANIM`,DESC =`統(tǒng)計(jì)ANIM`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)NET`,DESC =`統(tǒng)計(jì)NET`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)LIST`,DESC =`統(tǒng)計(jì)列表組/套/集團(tuán)(統(tǒng)計(jì)列表組,保存設(shè)置,或指定的組內(nèi)的具體統(tǒng)計(jì)數(shù)據(jù))`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)splitscreen`,DESC =``)

ManualAutoCompleteList =(命令=`ListTextures`,DESC =`ListTextures(列出所有加載的紋理和他們目前的內(nèi)存占用)`)

ManualAutoCompleteList=(Command=`ListUncachedStaticLightingInteractions`,Desc=`ListUncachedStaticLightingInteractions (列出所有未緩存的靜態(tài)照明的相互作用,從而導(dǎo)致照明需要重建消息)`)

ManualAutoCompleteList =(命令=`RestartLevel`,DESC =`RestartLevel(重新啟動級)`)

ManualAutoCompleteList =(命令=`ListSounds`,DESC =`ListSounds(列出所有加載的聲音和他們的內(nèi)存占用)`)

ManualAutoCompleteList =(命令=`ListWaves`,DESC =`ListWaves(列出WaveInstances以及他們是否有一個(gè)源)`)

ManualAutoCompleteList =(命令=`ListSoundClasses`,DESC =`ListSoundClasses(名單按類別整理加載的聲音摘要)`)

ManualAutoCompleteList =(命令=`ListSoundModes`,DESC =`ListSoundModes(加載的聲音模式列表)`)

ManualAutoCompleteList =(命令=`ListAudioComponents`,DESC =`ListAudioComponents(轉(zhuǎn)儲全部AudioComponent對象的詳細(xì)列表)`)

ManualAutoCompleteList =(命令=`ListSoundDurations`,DESC =`ListSoundDurations`)

ManualAutoCompleteList =(命令=`PlaySoundCue`,DESC =`PlaySoundCue(名單按類別整理加載的聲音摘要)`)

ManualAutoCompleteList =(命令=`PlaySoundWave`,DESC =`PlaySoundWave`)

ManualAutoCompleteList =(命令=`SetSoundMode`,DESC =`SetSoundMode <名>的`)

ManualAutoCompleteList =(命令=`DisableLowPassFilter`,DESC =`DisableLowPassFilter`)

ManualAutoCompleteList =(命令=`DisableEQFilter`,DESC =`DisableEQFilter`)

ManualAutoCompleteList =(命令=`IsolateDryAudio`,DESC =`IsolateDryAudio`)

ManualAutoCompleteList =(命令=`IsolateReverb`,DESC =`IsolateReverb`)

ManualAutoCompleteList =(命令=`ResetSoundState`,DESC =`ResetSoundState(復(fù)位體積為默認(rèn),并刪除測試過濾器)`)

ManualAutoCompleteList =(命令=`ModifySoundClass`,DESC =`ModifySoundClass <SoundClassName>卷= <新卷>`)

ManualAutoCompleteList =(命令=`DisableAllScreenMessages`,DESC =`禁止所有屏幕上的警告/ messages`)

ManualAutoCompleteList =(命令=`EnableAllScreenMessages`,DESC ='允許所有屏幕上的警告/ messages`)

ManualAutoCompleteList =(命令=`ToggleAllScreenMessages`,DESC所有屏幕上的警告/ messages`的=`切換顯示狀態(tài))

ManualAutoCompleteList =(命令=`CaptureMode`,DESC所有屏幕上的警告/ messages`的=`切換顯示狀態(tài))

ManualAutoCompleteList =(命令=`ShowDebug NET`,DESC =``)

ManualAutoCompleteList =(命令=`ShowDebug PHYSICS`,DESC =``)

ManualAutoCompleteList =(命令=`ShowDebug COLLISION`,DESC =``)

ManualAutoCompleteList =(命令=`ShowDebug AI`,DESC =``)

ManualAutoCompleteList =(命令=`ShowDebug CAMERA`,DESC =``)

ManualAutoCompleteList =(命令=`ShowDebug WEAPON`,DESC =``)

ManualAutoCompleteList =(命令=`ShowDebug ANIMATION`,DESC =``)

ManualAutoCompleteList =(命令=`ShowDebug INPUT`,DESC =``)

ManualAutoCompleteList =(命令=`memleakcheck`,DESC =``)

ManualAutoCompleteList =(命令=`togglehdwarning`,DESC =``)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)SOUNDWAVES`,DESC =`Stat的聲波(顯示主動聲波)`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)SOUNDCUES`,DESC =`統(tǒng)計(jì)SoundCues的(顯示主動SoundCues的)`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)SOUNDS`,DESC =`統(tǒng)計(jì)SOUNDS <?> <排序=距離|類|名稱|波|默認(rèn)> <-debug> <關(guān)>(顯示主動SoundCues的聲波和)`)

ManualAutoCompleteList =(命令=`STARTMOVIECAPTURE`,DESC =`STARTMOVIECAPTURE`)

ManualAutoCompleteList =(命令=`STOPMOVIECAPTURE`,DESC =`STOPMOVIECAPTURE`)

ManualAutoCompleteList =(命令=`DoMemLeakChecking 30',DESC =`設(shè)置一個(gè)計(jì)時(shí)器,做一個(gè)MemLeakCheck每N seconds`)

ManualAutoCompleteList =(命令=`StopMemLeakChecking`,DESC =`停止定期MemLeakCheck這是通過DoMemLeakChecking`開始)

ManualAutoCompleteList =(命令=`showdebug playercam`,DESC =`showdebug playercam`)

ManualAutoCompleteList =(命令=`showdebug slomoer`,DESC =`showdebug slomoer`)

ManualAutoCompleteList =(命令=`HUD_Hide`,DESC =`隱藏HUD`)

ManualAutoCompleteList =(命令=`HUD_Show`,DESC =`顯示HUD`)

ManualAutoCompleteList =(命令=`HUD_Toggle`,DESC =`翻轉(zhuǎn)HUD`)

ManualAutoCompleteList =(命令=`秀staticmeshes`,DESC靜態(tài)meshes`的=`切換渲染)

ManualAutoCompleteList =(命令=`SHOWEXTENTLINECHECK`,DESC =`切換渲染碰撞多行跡checks`)

ManualAutoCompleteList =(命令=`SHOWLINECHECK`,DESC =`切換渲染碰撞行跡checks`)

ManualAutoCompleteList =(命令=`SHOWPOINTCHECK`,DESC =`切換渲染的碰撞點(diǎn)跟蹤checks`)

ManualAutoCompleteList =(命令=`秀bones`,DESC =`顯示骨骼骨Meshes`的)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)ACCCamera`,DESC =`統(tǒng)計(jì)ACCCamera`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)ACCStateMachine`,DESC =`統(tǒng)計(jì)ACCStateMachine`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)ACCPawnPhysics`,DESC =`統(tǒng)計(jì)ACCPawnPhysics`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)ACCCombat`,DESC =`統(tǒng)計(jì)ACCCombat`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)ACCBT`,DESC =`統(tǒng)計(jì)ACCBT`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)ACCMovementSpline`,DESC =`統(tǒng)計(jì)ACCMovementSpline`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)ACCActions`,DESC =`統(tǒng)計(jì)ACCActions`)

ManualAutoCompleteList =(命令=`統(tǒng)計(jì)ACCWallClimb`,DESC =`統(tǒng)計(jì)ACCWallClimb`)

[GameFramework.DebugCameraController]

的PrimaryKey = LeftMouseButton

SecondaryKey = RightMouseButton

UnselectKey =逃生

bShowSelectedInfo =真

[Engine.UIDataStore_InputAlias??]

InputAliases=(AliasName=`Term_Controller`,PlatformInputKeys[0]=(ButtonFontMarkupString=`GAMEPAD`),PlatformInputKeys[1]=(ButtonFontMarkupString=`GAMEPAD_360`),PlatformInputKeys[2]=(ButtonFontMarkupString=`GAMEPAD_PS3`))

InputAlias??es =(aliasname的=`Term_GamerCard`,PlatformInputKeys [0] =(ButtonFontMarkupString =`X BUTTON`))

InputAliases=(AliasName=`CycleLeft`,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=`XboxTypeS_LeftShoulder`),ButtonFontMarkupString=`LEFT SHOULDER`))

InputAliases=(AliasName=`CycleRight`,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=`XboxTypeS_RightShoulder`),ButtonFontMarkupString=`RIGHT SHOULDER`))

InputAliases=(AliasName=`AnyKey`,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=`*`),ButtonFontMarkupString=`ANY KEY`))

InputAliases=(AliasName=`Accept`,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=`Enter`),ButtonFontMarkupString=`ACCEPT`))

InputAliases=(AliasName=`Cancel`,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=`Escape`),ButtonFontMarkupString=`CANCEL`))

InputAliases=(AliasName=`Conditional1`,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=`XboxTypeS_X`),ButtonFontMarkupString=`X BUTTON`))

InputAliases=(AliasName=`Conditional2`,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=`XboxTypeS_Y`),ButtonFontMarkupString=`Y BUTTON`))

InputAliases=(AliasName=`Start`,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=`XboxTypeS_Start`),ButtonFontMarkupString=`START`))

InputAliases=(AliasName=`Back`,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=`XboxTypeS_Back`),ButtonFontMarkupString=`BACK`))

InputAliases=(AliasName=`ShiftUp`,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=`Subtract`),ButtonFontMarkupString=`SUBTRACT`))

InputAliases=(AliasName=`ShiftDown`,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=`Add`),ButtonFontMarkupString=`ADD`))

InputAliases=(AliasName=`ShiftUpPage`,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=`PageUp`),ButtonFontMarkupString=`PAGEUP`))

InputAliases=(AliasName=`ShiftDownPage`,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=`PageDown`),ButtonFontMarkupString=`PAGEDOWN`))

InputAliases=(AliasName=`Defaults`,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=`XboxTypeS_LeftTrigger`),ButtonFontMarkupString=`LEFT TRIGGER`))

InputAliases=(AliasName=`MouseLeft`,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=`LeftMouseButton`),ButtonFontMarkupString=`LEFT MOUSE`))

InputAliases=(AliasName=`MouseRight`,PlatformInputKeys[0]=(InputKeyData=(InputKeyName=`RightMouseButton`),ButtonFontMarkupString=`RIGHT MOUSE`))

InputAliases=(AliasName=`ClickLeft`,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=`XboxTypeS_LeftThumbstick`),ButtonFontMarkupString=`CLICK LEFT STICK`))

InputAliases=(AliasName=`ClickRight`,PlatformInputKeys[1]=(InputKeyData=(InputKeyName=`XboxTypeS_RightThumbstick`),ButtonFontMarkupString=`CLICK RIGHT STICK`))

[Scaleform.KeyMap]

全鍵盤= 1

XboxTypeS_DPad_Left =左

XboxTypeS_DPad_Right =右

XboxTypeS_DPad_Up =向上

XboxTypeS_DPad_Down =向下

Gamepad_RightStick_Left = GAMEPAD_RS_Left

Gamepad_RightStick_Right = GAMEPAD_RS_Right

Gamepad_RightStick_Up = GAMEPAD_RS_Up

Gamepad_RightStick_Down = GAMEPAD_RS_Down

Gamepad_LeftStick_Left =左

Gamepad_LeftStick_Right =右

Gamepad_LeftStick_Up =向上

Gamepad_LeftStick_Down =向下

XboxTypeS_A = GAMEPAD_A

XboxTypeS_B = GAMEPAD_B

XboxTypeS_X = GAMEPAD_X

XboxTypeS_Y = GAMEPAD_Y

XboxTypeS_LeftShoulder = GAMEPAD_L1

XboxTypeS_LeftTrigger = GAMEPAD_L2

XboxTypeS_LeftThumbStick = GAMEPAD_L3

XboxTypeS_RightShoulder = GAMEPAD_R1

XboxTypeS_RightTrigger = GAMEPAD_R2

XboxTypeS_RightThumbStick = GAMEPAD_R3

XboxTypeS_Start = START

XboxTypeS_Back = BACK

空格= START

輸入= GAMEPAD_A

退格= GAMEPAD_B

[Scaleform.GamepadMouse]

X =無

Y =無

[配置]

[ACCKeyboardInput.Settings]

AutoLayoutConverion =真

[IniVersion]

0 = 4039372800.000000

1 = 4039372800.000000

刺客信條編年史中國

刺客信條編年史中國

游戲平臺:PS4Xbox OnePC

游戲類型:動作角色扮演冒險(xiǎn)開放

發(fā)售日期:2015-4-21 全部版本發(fā)售日
PC中文版:2015-4-21
Xbox One中文版:2015-04-21
PS4中文版:2015-12-31
PS4美版:2015-4-22
PS4中文版:2015-4-23

游戲版本:日版美版歐版中文版

游戲標(biāo)簽:游戲推薦經(jīng)典游戲游戲排行榜系列游戲

87

總分 玩家評分:44 k73評分:43
畫面:8
劇情:9
系統(tǒng):9
音樂:9
耐玩:9

收藏本站 | 聯(lián)系我們 | 發(fā)展歷程 | 版權(quán)聲明 | 下載幫助 | 廣告服務(wù) | 軟件提交 | 意見反饋

Copyright 2008-2020 破解游戲排行榜 版權(quán)所有 鄂ICP備17000873號

k73所有游戲及軟件下載資源均來源自互聯(lián)網(wǎng),并由網(wǎng)友上傳分享。如有侵權(quán),請來電來函告之。

k73手游