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巫師3畫面特效修改方法

時間:2015-05-19 16:50:44 來源:k73電玩之家 作者:LAKE0553A 熱度: 563

以下為《巫師3》關(guān)于畫面特效修改教程,所以大家在修改之前記得一定要備份,當(dāng)然在這些文檔中還發(fā)現(xiàn)了DLC相關(guān)的內(nèi)容,不過實測目前是無效的,以下為詳細(xì)的資料。

以下為《巫師3》關(guān)于畫面特效修改教程,所以大家在修改之前記得一定要備份,當(dāng)然在這些文檔中還發(fā)現(xiàn)了DLC相關(guān)的內(nèi)容,不過實測目前是無效的,以下為詳細(xì)的資料。

巫師3畫面特效修改方法

【在游戲的存檔目錄和游戲本體目錄里發(fā)現(xiàn)了DLC設(shè)定文檔和畫面特效修改文檔,實測部分修改有效,研究透了可實現(xiàn)2013年E3的畫質(zhì)】:

有三個文件值得修改。注意備份!??!

第一個是dlc.ini,地址:The Witcher 3\bin\config\base\dlc.ini,內(nèi)容:

  1. [DLC]
  2. dlc_yen_alternate_look=true
    dlc_ciri_alternate_look=true
    dlc_triss_alternate_look=true
    dlc_gwent_cards=true

第二個是rendering.ini,地址:The Witcher 3\bin\config\base\rendering.ini

內(nèi)容:

  1. [PostProcess]
    AllowBloom=true
    AllowShafts=true
    AllowAntialias=true
    AllowMSAA=false
    AllowBlur=true
    AllowDOF=true
    AllowVignette=true
    AllowSharpen=true
    AllowRain=true
    AllowSSAO=true
    AllowMotionBlur=true
    AllowCutsceneDOF=true
    AllowBillboards=true
    AllowSoftLight=true
    AllowFog=true
    AllowUnderwater=true
    AllowChromaticAberration=true
    [Rendering]
    MaxTextureSize=2048
    MaxAtlasTextureSize=2048
    MaxCubeShadowSize=512
    MaxSpotShadowSize=512
    TextureDownscale=0
    DetailTextureDownscale=0
    AtlasTextureDownscale=0
    TextureMemoryBudget=500
    TextureMemoryGUIBudget=80
    TextureTimeBudget=10
    TextureInFlightBudget=128
    DecalsChance=1.0f
    DecalsSpawnDistanceCutoff=10.0f
    TextureStreamingDistanceLimit=40000.f
    TextureStreamingCharacterDistanceLimit=50.f
    TextureStreamingHeadsDistanceLimit=10.f
    TextureStreamingReduceGameplayLOD=true
    UberSampling=0
    TextureMipBias=0
    MsaaLevel=0
    DynamicDecalsLimit=30
    MeshRenderingDistanceScale=1.0f
    MeshLODDistanceScale=1.0f
    TerrainScreenSpaceErrorThreshold=2.0f
    TerrainErrorMetricMultiplier=10
    ForceInstantAdaptation=false
    ForceInstantEnvProbeUpdate=false
    EnableTemporalAA=true
    CascadeShadowFadeTreshold=1.0f
    CascadeShadowmapSize=1024
    CascadeShadowQuality=0
    MaxCascadeCount=4
    MaxTerrainShadowAtlasCount=3
    GlobalOceanTesselationFactor=10
    UseDynamicWaterSimulation=true
    UseHairWorks=false
    HairWorksAALevel=8
    TerrainReadAheadDistance=200.0f
    ForcedDebugPreviewIndex=-1
    HardwareCursor=false
    [TextureStreaming]
    MaxResidentMipMap=6
    [LevelOfDetail]
    MeshLodGameplayDownscale=0
    CharacterLodGameplayDownscale=0
    DecalsHideDistance=30
    StripeHideDistance=60
    SwarmHideDistance=200
    DimmerHideDistance=60
    [Budget]
    DecalBudget=100

第三個是user.settings,地址:C:\Users\用戶名\Documents\The Witcher 3\user.settings

內(nèi)容:

  1. [Gameplay/EntityPool]
    SpawnedLimit=150
    [Hidden]
    HasSetup=true
    uiVerticalFrameScale=0.9975
    uiHorizontalFrameScale=1
    [Localization]
    SpeechLanguage=EN
    TextLanguage=ZH
    [Viewport]
    VSync=true
    Resolution="1920x1080"
    FullScreenMode=2
    VSyncThreshold=0
    OutputMonitor=-1
    [Hud]
    MinimapFocusClues=true
    [Budget]
    cvMaxAllowedLightsShadowTime=1
    cvMaxAllowedApexDestroTickedTime=0.2
    cvMaxAllowedGrass=30000
    cvMaxAllowedDecalsDynamic=10
    cvMaxAllowedDynMeshes=104857600
    cvMaxAllowedChunksSkinnedTime=2.5
    cvMaxAllowedTrianglesSkinned=100000
    cvMaxAllowedDecalsSSTime=0.1
    cvMaxAllowedLightsShadow=3
    TerrainTileMipDataBudget=100
    cvMaxAllowedApexTicked=60
    cvMaxAllowedActiveEnvProbesTime=0.1
    cvMaxAllowedStatTextures=314572800
    cvMaxAllowedSpeedTree=5000
    cvMaxAllowedLightsNonShadowsTime=0.2
    cvMaxAllowedSpeedTreeTime=2.2
    cvMaxAllowedChunksStatic=1500
    cvMaxAllowedTrianglesStatic=500000
    cvMaxAllowedHiresChunks=25
    cvMaxAllowedDecalsDynamicTime=0.5
    cvMaxAllowedLightsNonShadows=40
    cvMaxAllowedChunksStaticTime=1.5
    cvMaxAllowedChunksSkinned=400
    cvMaxAllowedApexDestroTicked=20
    cvMaxAllowedStatMeshes=209715200
    TerrainTileMinTimeout=2
    cvMaxAllowedHiresChunksTime=0.2
    cvMaxAllowedApexTickedTime=0.5
    cvMaxAllowedCharTextures=209715200
    cvMaxAllowedParticlesCountTime=0.2
    cvMaxAllowedParticlesCount=1000
    cvMaxAllowedGrassTime=1.5
    TerrainTileTimeout=10
    OcclusionQueryAdditionalMemory=5
    TerrainTileLoadingTimeout=5
    cvMaxAllowedDecalsSS=160
    [Audio]
    Subtitles=true
    [LoadingScreen/TCR]
    ShowProgress=true
    [Game]
    DoNotPauseWhileStopped=false
    [PostProcess]
    MotionBlurPositionTreshold=0.05
    MotionBlurRotationTreshold=1
    AllowMotionBlur=false
    AllowDOF=false
    SSAOSolution=2
    AllowBlur=false
    [Input]
    PadVibrationEnabled=false
    KeyboardCooldownSpeed=0.1
    InvertCameraXOnMouse=false
    InvertCameraYOnMouse=false
    CameraAutoRotX=true
    InvertCameraX=false
    UIMouseSensitivity=0.4
    CameraAutoRotY=true
    RightStickCameraSensitivity=1
    InvertCameraY=false
    RightStickAimSensitivity=1
    MouseSensitivity=0.4
    [Gameplay]
    AutomaticFinishersEnabled=false
    Difficulty=1
    [LevelOfDetail]
    SwarmHideDistance=200
    DecalsHideDistance=80
    DimmerHideDistance=60
    DynamicDecalsHideDistance=20
    StripeHideDistance=60
    [General]
    ConfigVersion=1
    [LoadingScreen/Editor]
    Disabled=false
    [LoadingOverlay/TCR]
    FadeOutCooldownExtraTime=1
    FadeInSpinnerTime=1
    NoninteractiveSpinnerTime=3
    FadeOutSpinnerTime=1
    NoninteractiveEndCooldown=1
    [Visuals]
    InventoryBgColorScaleB=0.036
    InventoryFixedLuminance=0.25
    InventoryBgColorScaleG=0.034
    MovieFramerate=30
    GammaValue=1
    InventoryBgColorScaleR=0.02
    [Rendering]
    GrassDensity=1400
    DecalsSpawnDistanceCutoff=10
    TextureStreamingHeadsDistanceLimit=10
    GlobalOceanTesselationFactor=64
    TextureStreamingCharacterDistanceLimit=50
    CascadeShadowFadeTreshold=1
    CascadeShadowDistanceScale2=1.5
    TextureStreamingDistanceLimit=40000
    TextureMemoryBudget=800
    CascadeShadowDistanceScale3=1.5
    MeshLODDistanceScale=1
    ScaleformTextureUnstreamDelay=2.5
    DecalsChance=1
    TerrainReadAheadDistance=200
    HairWorksLevel=0
    TerrainScreenSpaceErrorThreshold=1.6
    MaxTerrainShadowAtlasCount=4
    HardwareCursor=true
    TextureInFlightCountBudget=12
    TerrainErrorMetricMultiplier=6
    CascadeShadowmapSize=3072
    CascadeShadowDistanceScale0=1
    MeshRenderingDistanceScale=1
    CascadeShadowQuality=1
    CascadeShadowDistanceScale1=1
    [Input/Gestures]
    EnableSwipe=true
    EnablePan=true
    EnableGestures=true
    EnablePinch=true
    [LoadingScreen]
    FadeInTime=3
    SkipShowWithAnyKey=true
    GameRevealTime=3
    SkipHideDelay=3
    SkipInputDelay=0.25
    FadeOutTime=1.5
    SkipAutoshow=false
    [Engine]
    LimitFPS=60
    [Rendering/SpeedTree]
    GrassGenerationEfficiency=0.075
    GrassDistanceScale=0.5
    FoliageDistanceScale=0.8
    FoliageShadowDistanceScale=8
    GrassRingSize=4194304
    [Save]
    ShowCompatWarning=false
    [Kinect]
    Kinect=true
    [Foliage]
    MaxVisibilityDepth=4

第一個文件改DLC實測無效,估計波蘭人還沒實裝DLC補(bǔ)丁,第三個文件修改帶有GRASS和TREE的選項為0時,實測進(jìn)游戲青草全部消失,樹葉渲染距離近了,如果全高特效時幀數(shù)低的人可以試試。截圖就不上了,光禿禿的很丑。

三代支持直接截圖,只要按鍵盤上的截圖鍵【PrtScr】,就能直出截圖至:The Witcher 3\bin\x64文件夾下,圖片是PNG格式的。

k73更懂你:巫師 巫師3

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