兄弟之戰(zhàn)特征、背景及被動(dòng)技能翻譯
時(shí)間:2015-05-25 15:55:34 來源:3dm 作者:zdwyu 熱度: 23 次
《兄弟之戰(zhàn)》中有著特征、背景及被動(dòng)技能系統(tǒng),這些系統(tǒng)都為玩家的單位帶來各種不同的能力,因?yàn)槟壳皼]有游戲漢化版,所以提供這些資料的翻譯。
被動(dòng)技能:
offense
【進(jìn)攻I】:
sundering strikes 破甲攻擊:effectiveness vs.armor is increased by +20% for any weapon used.所有武器對(duì)護(hù)甲傷害+20%
crusher 粉碎者:put full force in your every blow !shield damage is increased by +50% when using the Split Shield skill.使用【裂盾】技能時(shí)+50%對(duì)盾的傷害。
bloody harvest 血腥收割:gain +10% chance to hit for all area of effect attacks.+10%命中率對(duì)所有的范圍攻擊。
executioner 行刑者: on targets below 50% hitpoints,inflict an additional +20% damage to hitpoints.對(duì)低于50%生命值的目標(biāo),對(duì)生命值造成額外+20%的傷害。
push the advantage 擴(kuò)大優(yōu)勢(shì):gain both +20% chance to hit and +20% chance to hit the head against targets that are stunned.對(duì)被暈眩的目標(biāo)+20%命中率和+20%對(duì)頭部命中率。
fast adaption 快速適應(yīng):gain +15% chance to hit after missing an opponent once.bonus is reset upon landing a hit.對(duì)一個(gè)敵人一次丟失后提升15%命中率,擊中后回復(fù)正常。
【進(jìn)攻II】:
berserk 狂暴: once per turn,upon killing an enemy,4 Action Points are immediately regained. characters can not regain more than their maximum Action Points and no more than 4 for a single attack.每回合,當(dāng)殺死一個(gè)敵人,立即回復(fù)4點(diǎn)行動(dòng)點(diǎn)。角色不能獲得超過最大值的行動(dòng)點(diǎn),每次攻擊也不能獲得超過4點(diǎn)。
head hunter 獵頭者:gain +10% chance to hit the head for critical damage each time you hit the body. bonus is reset upon hitting the head.每次你擊中身體都將提升10%的幾率對(duì)頭部造成暴擊。擊中頭部后加成重置。
full force 全身重量:gain +10% of your current body armor as additional maximum damage when attacking with melee weapons.當(dāng)使用近戰(zhàn)武器時(shí),獲得當(dāng)前身體護(hù)甲10%的(?)額外提升最大傷害。
debilitate 削弱:unlocks the 'Debilitate' skill which can prime your next attack to cripple a target for one turn,reducing their ability to inflict damage by -50%.解鎖【削弱】技能,你的下次攻擊可以致殘目標(biāo)一回合。降低他們50%傷害。
bullseye 靶心:the penalty to hitchance when shooting at a target that is blocked is reduced to half for ranged weapons.當(dāng)被阻隔時(shí),遠(yuǎn)程武器的命中率懲罰-50%
close combat archer 近戰(zhàn)弓手:if you can see the white in your enemy's eyes,aim for it! damage is increased by +50% when using a ranged weapon against a target 2 or less tiles away.使用遠(yuǎn)程武器時(shí)目標(biāo)距離不超過2格,傷害+50%。
【進(jìn)攻III】:
killing frenzy 殺戮狂潮:A kill increases all damage by +50% for 2 turns. does not stack,but another kill will reset the timer.一次擊殺提升所有傷害50%,持續(xù)2輪。不疊加,但下一次擊殺將重置持續(xù)時(shí)間。
perfect focus 完全集中:unlocks the 'Perfect Focus' skill which allows for an unlimited number of other skill uses for single turn until the character is exhausted.解鎖【完全集中】技能,在一回合內(nèi)可以無限使用其他技能,直到精疲力盡。
defense
【防御I】
colossus 巨人:bring it on! hitpoint are increased by + 25%.生命值+25%
shield expert 盾牌專家: fighting with a shield is as much an art as fighting with any weapon.the shield defense bonus is increased by +25%.this also applies to the amplified shield bonus from the Shieldwall skill.盾牌的防御加成提升+25%,這也適用于【盾墻】技能的加成。
deflect 偏轉(zhuǎn):shield damage received is reduced by -50% to a minimum of 1.盾牌受到的傷害-50%,最少到1點(diǎn)
battle forged 戰(zhàn)爭(zhēng)鍛造:armor damage taken is reduced by -20%.護(hù)甲受的傷害-20%
dodge 躲閃:gain 15% of the character's initiative as a bonus to melee and ranged defense until first hit in combat.獲得角色主動(dòng)性的15%增加到近戰(zhàn)與遠(yuǎn)程防御上,直到在戰(zhàn)斗中第一次命中。
hold out 挺住:no longer suffer from combat penalties when at Wavering,Breaking or Fleeing morale states,and gain double the bonus at Confident morale. the character can still flee from combat.不再受到【動(dòng)搖】【崩潰】【逃跑】等負(fù)面士氣的懲罰,并獲得【充滿信心】士氣的雙倍獎(jiǎng)勵(lì)。此角色仍然可以從戰(zhàn)斗中逃離。
【防御II】:
fortified mind 精神強(qiáng)化:an iron will is not swayed from the true path easily. gain immunity against mental attacks that inflict panic,fear or mind control.免疫造成恐慌,害怕和心靈控制的精神攻擊。
nine lives 貓:upon receiving a killing blow,survive instead with a few hitpoints left once per battle.在每場(chǎng)戰(zhàn)斗中有一次機(jī)會(huì)受到致死攻擊而幸存下來,剩一點(diǎn)點(diǎn)生命。
nimble 敏捷:with the offhand free,gain +100% Melee Defense. does not work with two-handed weapons.副手空著時(shí),+100%近戰(zhàn)防御。對(duì)雙手武器無效。
anticipation 預(yù)判:when attacked with ranged weapons,gain +3 to ranged defense per tile that the attacker is away.當(dāng)被遠(yuǎn)程武器攻擊時(shí),距攻擊者每格增加+3點(diǎn)遠(yuǎn)程防御。
steel brow 鋼腦門:hits to the head no longer cause critical damage.被擊中頭部不再受到暴擊傷害。
rotation 輪轉(zhuǎn):unlocks the 'Rotation' skill which allows two characters to switch places while ignoring Zone of Control as long as neither character is stunned,rooted or otherwise disabled.解鎖【輪轉(zhuǎn)】技能,讓兩個(gè)角色無視區(qū)域控制切換位置,只要角色沒有暈眩,生根等無力狀態(tài)。
【防御III】:
indomitable 不屈:unlocks the 'Indomitable' skill which grants massive damage reduction and immunity to being stunned,knocked back or grabbed for a limited time.解鎖【不屈】技能,可以在有限時(shí)間內(nèi)大幅減傷并免疫擊暈,擊煺和抓擒。
return favor 回禮:unlocks the 'Return Favor' skill which when active has a 50% chance to stun any opponent missing a melee attack against this character in retaliation. immunities and resistances against being stunned still apply.解鎖【回禮】技能,當(dāng)技能激活時(shí),對(duì)方近戰(zhàn)攻擊未命中后反擊有50%擊暈對(duì)方。暈眩免疫和抵抗任然有效。
utility
【通用I】
bags and belts 包包和皮帶:unlock two extra bag slots and no longer gain a fatigue penalty from items placed in any bag slot.解鎖兩個(gè)額外的袋子,并且放在口袋里的道具不再受到疲勞懲罰。
taunt 嘲諷:unlocks the 'taunt' skill which increases the chance for opponents to take offensive actions instead of defensive ones,and to attack this character over another,potentially more vulnerable one.the higher this character's resolve,the more effective the taunting is.解鎖【嘲諷】技能,增加對(duì)手采取進(jìn)攻而非防御行為的機(jī)會(huì),并且攻擊這個(gè)角色而離開其他可能更脆弱的家伙。‘意志’越高嘲弄效果越好。
quick hands 快手:swapping items in battle becomes a free action with no action point cost once every turn.在戰(zhàn)斗中切換道具變成一個(gè)即時(shí)動(dòng)作,不再每次消耗行動(dòng)點(diǎn)。
student 學(xué)員:gain additional +20% experience from battle.從戰(zhàn)斗中獲得額外的+20%經(jīng)驗(yàn)。
shield bash 盾擊:the Knock Back skill now also inflicts 10-25 damage(50% effective against armor) and 10 fatigue in addition to normal effect.現(xiàn)在【擊煺】技能除了通常效果外還造成10-25點(diǎn)傷害(對(duì)護(hù)甲50%)消耗10點(diǎn)疲勞。
pathfinder 探路者:Action Point costs for movement on all terrain is reduced by -1 to a minimum of 2 Action Points per tile.changing height levels has no additional Action Point cost anymore.所有地形移動(dòng)的行動(dòng)點(diǎn)消耗-1,最少每格要消耗2點(diǎn)。改變高度落差時(shí)不再消耗額外的行動(dòng)點(diǎn)。
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